ZAMONAVIY RAQAMLI PLATFORMALAR ASOSIDA TALABALARNING ROBOTOTEXNIKA BO‘YICHA AMALIY KOMPETENSIYALARINI RIVOJLANTIRISH
DOI:
https://doi.org/10.54613/ku.v18i.1632Keywords:
robototexnika taʼlimi, Arduino, raqamli taʼlim, elektron ta’lim platformasi, “Robototexnika va qurilmalar”, dasturlash ko‘nikmalari, amaliy kompetensiya, TinkerCAD, Wokwi, STEM taʼlimi, mavzu-ichidagi dizaynAbstract
Ushbu maqolada zamonaviy kasblardan biri bo‘lgan “Robototexnika” sohasini o‘qitishdagi muammo va kamchiliklar o‘rganilgan. Ayniqsa bazaviy bilim darajasi elektronika va sxematexnika sohalaridan farq qiluvchi “Kompyuter injiniringi”, “Dasturiy injiniringi”, “Sun’iy intellekt” soha vakillarida o‘qitiladigan robototexnika fani talabalarda zerikishni va tushunmovchilikni keltirib chiqaradi. Shu boisdan ta’lim berilayotgan yo‘nalishi IT mutaxassisi bo‘lgan talabalarga “Robototexnika” sohasini o‘rgatishda turli metodlardan foydalangan holda tadqiqot olib borildi. Mazkur tadqiqotda Qo‘qon universitetining 3-bosqich talabalarida robototexnika fanini o‘qitishda turli platformalarning samaradorligi o‘rganildi. Tadqiqotda 24 nafar talaba ishtirok etdi va ular uch xil ta’lim platformasi — stol kompyuter (desktop), Arduino mikrokontrolleri (plata) asosidagi elektronika qurilmalar, hamda “Robototexnika va qurilmalar” nomli elektron platforma orqali bilim oldilar. Tadqiqot davomida talabalarining emotsional jalb qilinishi, o‘quv motivatsiyasi va amaliy ko‘nikmalarini shakllantirish darajasi tahlil qilindi. Natijalar shuni ko‘rsatdiki, jismoniy qurilmalar va interaktiv elektron platformalardan foydalanish talabalar faolligini oshiradi va ularning amaliy kompetensiyalarini rivojlantirishda muhim ahamiyatga ega. Tadqiqot natijalari IT mutahassisligidagi talabalarni Robototexnika sohasida o‘qitishda amaliy va nazariy bilimlarni berishda platformalarning integratsiyalashgan holatda qo‘llanilishi zarurligini asoslaydi.
Foydalanilgan adabiyotlar:
1. Guzdial, M. (2015). Learner-Centered Design of Computing Education: Research on Computing for Everyone. Morgan & Claypool.
2. Merkouris, A., Chorianopoulos, K., & Kameas, A. (2017). Teaching programming in secondary education through embodied computing platforms: Robotics and wearables. ACM Transactions on Computing Education, 17(2). https://doi.org/10.1145/3025013
3. Papert, S. (1980). Mindstorms: Children, Computers, and Powerful Ideas. Basic Books.
4. Bers, M. U. (2018). Coding as a Playground: Programming and Computational Thinking in the Early Childhood Classroom. Routledge.
5. Benitti, F. B. V. (2012). Exploring the educational potential of robotics in schools: A systematic review. Computers & Education, 58(3), 978–988. https://doi.org/10.1016/j.compedu.2011.10.006
6. Mataric, M. J. (2004). Robotics education for all ages. Proceedings of the AAAI Spring Symposium on Accessible Hands-on AI and Robotics Education.
7. Graham, C. R. (2006). Blended learning systems: Definition, current trends, and future directions. In C. J. Bonk & C. R. Graham (Eds.), Handbook of Blended Learning (pp. 3–21). Pfeiffer Publishing.
8. Resnick, M. (2017). Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play. MIT Press.
9. Banzi, M. (2011). Getting Started with Arduino (2nd ed.). O‘Reilly Media.
10. O‘zbekiston Respublikasining «Taʼlim to‘ěrisida»ěi Qonuni (2020). https://lex.uz/docs/5013007
11. «Raqamli O‘zbekiston – 2030» strategiyasi. https://lex.uz/docs/5030957
12. O‘zbekiston Respublikasi Prezidentining PQ-4851-son qarori. https://lex.uz/docs/5031048
13. Haydarova K., To‘ychiboyev A. Development Of a Device Project That Determines the Amount of Elements That Ensure Soil Fertility (Potassium, Calcium, Nitrogen). – 2025.
14. HAYDAROVA K. ROBOTOTEXNIKADA SENSORLAR VA AKTUATORLAR //QO‘QON UNIVERSITETI XABARNOMASI Учредители: Kokand University. – 2024. – Т. 13. – С. 366-369.
Downloads
Published
Iqtiboslik olish
Issue
Section
License
Copyright (c) 2026 QO‘QON UNIVERSITETI XABARNOMASI

This work is licensed under a Creative Commons Attribution 4.0 International License.